Digital Tutors - Introduction to mental ray in 3ds Max
Digital Tutors - Introduction to mental ray in 3ds Max
286 MB complessed - 398 uncompress | eng | mov | rar
Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.
Popular highlights include:
* mental ray Overview
* Global Illumination Workflow
* Final Gather Workflow
* Caustics Workflow
* Emitting GI Photons from Light Sources
* Photon Energy and Decay Parameters
* Controlling Final Gather Accuracy
* Adding Secondary Final Gather Bounces
* Mixing Final Gather and Global Illumination
* Saving and Reusing Lighting Data
* Image-based Lighting
* HDR Exposure Controls
* Emitting Caustic Photons from Lights
* Optimizing Caustic Photon Use
* Subsurface Scattering Shader
* Ambient Occlusion Shader
* mental ray Architectural Material
* Utilizing the Material Editor
* Contour Line Rendering
* Using Render Elements
* Scene States
* Compositing Rendered Passes
Lesson Outline:
1. Introduction 1:38
2. Setting mental ray as the default renderer 3:12
3. Using photon-based Global Illumination 11:07
4. Adjusting the photon properties of lights 8:16
5. Using Final Gather in mental ray 13:33
6. Combining Global Illumination and Final Gather 5:01
7. Saving and reusing indirect illumination data 9:45
8. Setting up image-based lighting in mental ray 10:00
9. Using and optimizing caustic photons 12:28
10. Exploring mental ray's Architectural Materials 10:23
11. Overview of the mental ray Car Paint shader 7:07
12. Using Subsurface Scattering in mental ray 11:19
13. Utilizing ambient occlusion to enhance shadows 9:28
14. Adding depth of field effects to renders 8:17
15. Rendering a depth of field pass for compositing 8:04
16. Special mental ray light parameters 7:47
17. Understanding contour outlines 12:07
18. Using Render Elements for compositing purposes 7:24
19. Compositing multiple render passes 7:59
20. Using Scene States to output multiple renders 10:31
Total Run Time:
2:55:36
Для просмотра ссылки Войдиили Зарегистрируйся
Для просмотра ссылки Войдиили Зарегистрируйся
Для просмотра ссылки Войдиили Зарегистрируйся
Digital Tutors - Introduction to mental ray in 3ds Max
286 MB complessed - 398 uncompress | eng | mov | rar
Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.
Popular highlights include:
* mental ray Overview
* Global Illumination Workflow
* Final Gather Workflow
* Caustics Workflow
* Emitting GI Photons from Light Sources
* Photon Energy and Decay Parameters
* Controlling Final Gather Accuracy
* Adding Secondary Final Gather Bounces
* Mixing Final Gather and Global Illumination
* Saving and Reusing Lighting Data
* Image-based Lighting
* HDR Exposure Controls
* Emitting Caustic Photons from Lights
* Optimizing Caustic Photon Use
* Subsurface Scattering Shader
* Ambient Occlusion Shader
* mental ray Architectural Material
* Utilizing the Material Editor
* Contour Line Rendering
* Using Render Elements
* Scene States
* Compositing Rendered Passes
Lesson Outline:
1. Introduction 1:38
2. Setting mental ray as the default renderer 3:12
3. Using photon-based Global Illumination 11:07
4. Adjusting the photon properties of lights 8:16
5. Using Final Gather in mental ray 13:33
6. Combining Global Illumination and Final Gather 5:01
7. Saving and reusing indirect illumination data 9:45
8. Setting up image-based lighting in mental ray 10:00
9. Using and optimizing caustic photons 12:28
10. Exploring mental ray's Architectural Materials 10:23
11. Overview of the mental ray Car Paint shader 7:07
12. Using Subsurface Scattering in mental ray 11:19
13. Utilizing ambient occlusion to enhance shadows 9:28
14. Adding depth of field effects to renders 8:17
15. Rendering a depth of field pass for compositing 8:04
16. Special mental ray light parameters 7:47
17. Understanding contour outlines 12:07
18. Using Render Elements for compositing purposes 7:24
19. Compositing multiple render passes 7:59
20. Using Scene States to output multiple renders 10:31
Total Run Time:
2:55:36
Для просмотра ссылки Войди
Для просмотра ссылки Войди
Для просмотра ссылки Войди