GameDev: Fun Multi-Platform Mars Rocket Game For Android, iOS, macOS, And Windows
March 1, 2021 By Muminjon
FireMonkey offers you to build complex and advanced cross-platform applications. From business applications to games. On the GetIt portal, you can find dozens of sample applications. Today we will explore the Mars Rocket classic arcade game. In this game, the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Delphi 10.4 brought with it Для просмотра ссылки Войдиили Зарегистрируйся and it is enabled in this game.
When you start discovering the building patterns in the game you can easily learn how to build similar games with Delphi FireMonkey. Moreover, you can learn more about mobile development and audio and animation tricks with FireMonkey.
March 1, 2021 By Muminjon
FireMonkey offers you to build complex and advanced cross-platform applications. From business applications to games. On the GetIt portal, you can find dozens of sample applications. Today we will explore the Mars Rocket classic arcade game. In this game, the player must collect points and land the rocket without crashing. On each level, 3 stars are randomly placed throughout the game screen which you can collect for more points. Delphi 10.4 brought with it Для просмотра ссылки Войди
When you start discovering the building patterns in the game you can easily learn how to build similar games with Delphi FireMonkey. Moreover, you can learn more about mobile development and audio and animation tricks with FireMonkey.
Код:
procedure TGameForm.PlayerHit;
begin
CreateExplosion(Ship.Position.X + (Ship.Width / 2),
Ship.Position.Y + (Ship.Height / 2));
Ship.Visible := False;
PlayerData.Lives := PlayerData.Lives - 1;
PlayerData.SpeedX := 0;
PlayerData.SpeedY := 0;
PlayerData.VerticalVelocity := 0;
PlayerData.HorizontalVelocity := 10;
Ship.RotationAngle := 45;
DisplayLives(PlayerData.Lives);
if PlayerData.Lives > 0 then
begin
CenterPlayer;
PlaySound(FAIL_SFX);
end;
end;
procedure TGameForm.DisplayScore;
begin
ScoreLBL.Text := IntToStr(PlayerData.Score);
end;
procedure TGameForm.DelayedSettingsTimer(Sender: TObject);
begin
if (FileExists(DataFilePath + MUSIC_FILENAME) AND (MusicPlayer.Filename='')) then
begin
try
MusicPlayer.Filename := DataFilePath + MUSIC_FILENAME;
except on E: Exception do
begin
ShowMsgBox('Music failed to load: ' + E.Message);
end;
end;
end;
if HostEnabled = True then
begin
if NetworkConnected=True then
begin
ToggleAppTethering(True);
end;
end
else
begin
ToggleAppTethering(False);
end;
DelayedSettings.Enabled := False;
end;