V-Ray Next Build for SketchUp 2016-2020 Win 4.20.02 x64 [2020, ENG]

V-Ray Next Build for SketchUp 2016-2020 Win 4.20.02 x64 [2020, ENG] 4.20.02

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Год/Дата Выпуска: 2020
Версия: 4.20.02
Разработчик: Chaos Group
Сайт разработчика: Как увидеть ссылки? | How to see hidden links?
Разрядность: 64bit
Язык интерфейса- только Английский

Лечение - имеется

Системные требования:

Processor: 1st Gen Intel® Core™ or compatible processor with SSE4.2 support (x64)
RAM: 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
TCP/IP: Only IPv4 is supported. IPv6 is currently not supported
Operating System: Windows® 7, Windows 8.1, Windows 10.
SketchUp: SketchUp 2016 (64-bit), 2017, 2018, 2019 and 2020.
GPU Support: Maxwell-, Pascal-, Volta- and Turing-based NVIDIA cards

Описание:
With V-Ray Next for SketchUp we’ve boosted the speed and simplicity of SketchUp’s premier renderer. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world’s most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.
Backed by over four years of R&D, V-Ray Next rapidly accelerates the SketchUp workflow, building massive speed and intelligence gains under the hood, so designers can produce faster, cleaner renders with little to no extra effort. This latest version is also immediately compatible with the new SketchUp 2020, as well as versions 2016-2019.
Headline features include:
New V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a render, optimizing some of the most common decisions you’ll make.
The new Adaptive Dome Light (ADL) offers more accurate, image-based environment lighting that’s up to 7x faster.
Finding the perfect camera exposure or white balance is no longer an issue. Once a scene loads, Auto White Balance and Exposure return the right settings, making the entire process point-and-shoot simple.
A new NVIDIA AI Denoiser has also been embedded, so you get automatic noise removal and clean updates as they work.
The GPU renderer is over 200 percent faster, accelerating nearly every V-Ray feature including fog and atmospheric effects.
A new Scene Interaction Tool now provides direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected.
A new V-Ray Toolbar has also been included, providing new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes.
The new asset management system can help you find and track V-Ray assets, using a custom library that can be shared across SketchUp projects.

Installation & Licensing
The Chaos Group License Server is updated to version 5.4.0
Workflow Improvements
The quality slider presets are updated. The quality of the rendered image is now consistent between all the engines (CPU, CUDA and RTX) and sampler types (Progressive and Bucket)
The quality slider presets count is increased to six. The new preset labels are ‘Low’, ‘Low+’, ‘Medium’, ‘Medium+’, ‘High’ and ‘High+’. All provide better quality than their older counterparts.
The Maximum Subdivisions image sampler parameter is now visible at all times (for GPU and also in progressive rendering mode). The value used for GPU rendering is always double the CPU one to ensure consistent quality
The Embree related optimization parameters are automatically hidden when the GPU engine is selected. They have no effect in this case
The Aperture (F-Number) slider limit is removed. Values from 56 up to 985 will result in Defocus slider values between 0.1 and 0.001 to be displayed
Introduced a confirmation window when deleting or purging assets. Using the Shift + Delete keyboard keys removes selected assets without confirmation
Other Changes & Bug Fixes
V-Ray material modifications no longer flood the SketchUp’s Undo stack
Undoing the V-Ray scene activation no longer causes material duplicates to appear in the project
Undoing material rename no longer causes material duplicates to appear in the project
A number of other issues related to using the Undo in SketchUp are resolved
Scene modification during progressive production rendering no longer restart the process
A number of issues with Section Planes and batch rendering are resolved
All bitmap textures stored in the SketchUp model now use the Sharp Isotropic filtering type
License error messages no longer appear twice
The RTX render engine is now correctly listed in exported vrscene files
Viewport camera changes introduced during animation rendering will no longer affect the results
Animation property changes are no longer possible while the process is ongoing
The geometry compilation stage no longer increases gradually in time with every animation frame
Copying or importing proxy mesh components with direct material assignment now correctly copies over the materials
Resetting render settings of complex scenes no longer takes extra time
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GuDron
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