Видеоуроки по ZBrush

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Lynda.com - ZBrush 3 for Windows Essential Training
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| 900 Mb | RS |


Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.

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This DVD takes you ‘from the ground up’ covering every feature of ZBrush 3.1. It doesn’t assume any knowledge and provides insights into how and why everything works. This isn’t a ‘project disk’ as Volume 2 is (coming in early October), but rather a workflow DVD. That
is to say the whole point of this disk is to get the viewer as
comfortable as they can be with ZBrush in a very short time.

We have setup this DVD so that you can pick and choose the areas you want to learn. maybe you are already familiar with ZSpheres, but want comprehensive information on Retopologising your model in ZBrush 3.1, simply open that chapter. But don't dismiss the ZSpheres chapter as we learned a few time saving nuggets in that area ourselves. This video is more than 5 hours of training.

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Gnomonology - Creating Normal Maps with Zbrush and Zmapper

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Gnomonology - Creating Normal Maps with Zbrush and Zmapper - 311 Mb


This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines.
ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps - which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.


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Title: MasterClass! - ZBrush Topology Workflow
Author: Jason Welsh
Release Date: 2008-04-22
Duration: 2.5 hrs / 33 lessons

The topology tools within ZBrush are the key to great character design within the program. The understanding of how they work is an easy task to master, but the complexity of topology can leave the artist somewhat confused at times. This series ends the confusion by demonstrating the specific steps needed in order to avoid character development issues in your workflow. See how topology can change how you sculpt in ZBrush!

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Gnomonology - Zbrush: Creating Zsphere Hands

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Производитель: Gnomonology
Год выпуска: Апрель 25, 2008
Язык: английский
Инструктор: Ryan Kingslien
Продолжительность: 36 мин.

ZSpheres are a fast and efficient way for you to create new geometry inside of ZBrush. Creating hands and fingers has always been a trouble spot for users. This tutorial shows you how one easy to use method for creating hands with fingers using ZSpheres or Edgeloops. This method is meant to be used by digital sculptors who want to stay entirely inside of ZBrush.

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The Gnomon Workshop - Introduction to ZBrush 3 UPDATED!

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| 1,6 G | RS |


Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3.

436 Minutes of Lecture.


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Gnomonology - ZBrush: Using Photos As Displacement

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| 170 Mb | RS |


In this tutorial we will be taking a look at how we can use Photos as mask to build controlled displacement on our model inside of ZBrush. We will be using textures, alphas, ZBrush deformation tools and 3D layers. The Final 3D ZTool and images will be provided with the tutorial.

How to use photos as displacement in ZBrush.
In this tutorial we will be taking a look at how we can use Photos as mask to build controlled displacement on our model inside of ZBrush. We will be using textures, alphas, Zbrush deformation tools and 3D layers. The Final 3D ZTool and images will be provided with the tutorial.

Gnomonology

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Gnomonology - ZBrush: Using Image Planes

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Производитель: Gnomonology
Год выпуска: April 24, 2008
Язык: английский
Инструктор: Ryan Kingslien
Продолжительность: 40 мин.

Learn everything you need to begin using images as background reference inside of ZBrush now.

This tutorial explains how to use image planes as SubTools as well as directly from the canvas.

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Digital Tutors - Introduction to ZBrush 3

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Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush 3.

Popular highlights include:
* Fast Creation with Rapid Start Interface
* Overview of 2.5D and ZBrush Pixols
* Sculpting with Imported 3D Geometry
* Subtools for Multiple 3D Meshes
* Sculpting Workflow Overview
* Adding Detail with Alpha Brushes
* Creating Custom Alphas
* Precision Sculpting with Stencils
* Freeform Selections with Lasso Tool
* Topological Masking
* Reposing 3D Meshes with Transpose
* Photographic-based Materials with Matcap
* Building Meshes with ZSpheres
* Adding New Details with Mesh Extraction
* Refining Details with 3D Layers

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