Tom McReynolds - Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)

Kiaro

Местный
Регистрация
31 Июл 2020
Сообщения
5,772
Реакции
193
Credits
58
Для просмотра ссылки Войди или Зарегистрируйся

Название: Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
Год: 2005
Издатель: Morgan Kaufmann
Язык: english
Кол-во страниц: 646
Формат: PDF


Описание:

It was written rather more targeting the fixed-pipeline/rudimentary programmable shaders era. It's too bad it wasn't released a year or two later. That said, it is fairly well written and still has useful information relevant today, if occasionally a little sparse on the more advanced and fully relevant stuff (and I would say this book, plus the free online OpenGL 3.3 documentation plus an introduction to initiating the modern API, "Beginning OpenGL Game Programming - 2nd ed" make a much better set than getting the poor "OpenGL Programming Guide - 7th ed"; add "OpenGL Shading Language - 3rd ed" to these and and you are set).



Скачать

Для просмотра ссылки Войди или Зарегистрируйся