Frank Luna - Introduction to 3D Game Programming with DirectX 12

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Название: Introduction to 3D Game Programming with DirectX 12
Год: 2016
Издатель: MERCURY LEARNING AND INFORMATION
Язык: english
Кол-во страниц: 1208
Формат: PDF


Описание:

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 12 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation.



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