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Название: Maya Python for Games and Film
Год: 2012
Издатель: Morgan Kaufmann
Кол-во страниц: 577
Язык: english
Формат: PDF
Описание:
To fully understand what can be done with Python in Maya, we must first discuss how Maya has been designed. There are several ways that users can interact with or modify Maya. The standard method is to create content using Maya’s graphical user interface (GUI). This interaction works like any other software application: Users press buttons or select menu items that create or modify their documents or workspaces. Despite how similar Maya is to other software, however, its underlying design paradigm is unique in many ways.
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Для просмотра ссылки Войдиили Зарегистрируйся
Название: Maya Python for Games and Film
Год: 2012
Издатель: Morgan Kaufmann
Кол-во страниц: 577
Язык: english
Формат: PDF
Описание:
To fully understand what can be done with Python in Maya, we must first discuss how Maya has been designed. There are several ways that users can interact with or modify Maya. The standard method is to create content using Maya’s graphical user interface (GUI). This interaction works like any other software application: Users press buttons or select menu items that create or modify their documents or workspaces. Despite how similar Maya is to other software, however, its underlying design paradigm is unique in many ways.
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